25 Random Essential Billiards Terms
1- A tip tool with fine, sharp points used to roughen the cue tip to better hold chalk after it has become hardened and smooth from repeated impacts with the cue ball. Tappers are firmly tapped on or pressed against the tip. Scuffers serve the same purpose, but are used differently.
Describes a shot where one has a chance to miscue. Usually heard in reference to long draw shots.
As in, "It's a tip-tapper!".
This refers to the cluster of balls remaining in a similar position to where they were within the break
A barrel is how much money per game a player is betting. As in, "I have ten barrels at $20 a game".
A rack in the form of an equilateral triangle. There are different sizes of triangles for racking different games (which use different ball sizes and numbers of balls), including the fifteen ball racks for snooker and various pool games such as eight-ball and blackball. A larger triangle is used for the twenty-one ball rack for baseball pocket billiards). The smallest triangle rack is employed in three-ball (see illustration at that article) but is not strictly necessary, as the front of a larger rack can be used, or the balls can be arranged by hand.
The object balls in triangular formation, before the break shot, after being racked. See also pyramid.
This is when it is necessary to change a set handicap after play indicates it favors one player more than the other.
In snooker, a shot where a player fouls by missing the ball on altogether. The miss rule allows for his opponent to have the player play exactly the same shot again, or at least as accurately as the referee is able to reproduce the ball positions. A miss usually occurs when a player makes an unsuccessful attempt at escaping from a snooker. It is a controversial rule aimed at formally discouraging deliberate fouls. In professional snooker, a referee will almost always call a miss on any foul where the player misses the ball on altogether, regardless of how close the player comes to hitting it, however no miss can be called when either of the players requires snookers to win the frame. If a player is called for a miss three times in a single visit while not snookered, he forfeits the frame; to avoid this, players almost always play an easy hit on their third attempt, even if it is likely to leave a chance for the opponent.
As a result of the opening break shot (the "snap"), usually said of winning by pocketing the money ball ("won on the snap", "got it on the snap", etc.) Employed most commonly in the game of nine-ball where pocketing the 9 ball at any time in the game on a legal stroke, including the break shot, garners a win.
A shot in which the cue ball is struck above its equator with sufficient top spin to cause the cue ball to travel forward after it contacts an object ball. When a cue ball with follow on it contacts an object ball squarely (a center-to-center hit), the cue ball travels directly forward through the space previously occupied by the object ball (and can sometimes even be used to pocket a second ball). By contrast, on a cut shot, a cue ball with follow on it will first travel on the tangent line after striking the object ball, and then arc forward, widening the carom angle.
Principally US: One or more sets, usually in the context of gambling. See also ahead race (a.k.a. ahead session) for a more specialized usage.
Principally British: Any of a group of pre-determined frames played in a match too long to be completed within a single day's play. A best of 19 frame match, for example, is generally played with two "sessions", the first composed of nine frames, the second of ten. This term is generally used only in the context of professional snooker, as matches at the amateur level are rarely played over more than nine frames. Longer matches can be split into three or four sessions.
In the APA League, session refers to the season in which League play took place. There are three sessions in each League Year-Summer Session, Fall Session and Spring Session.
Area on the corner of a carom table, which is defined by a line between the second diamond on the side rail and the first diamond on the end rail, where only three successive points are allowed before the object ball must be cleared out of the area.
24d 22h 41m 57s
11d 18h 47m 29s
25d 13h 48m 55s
When playing 9 Ball, a dead ball is an object ball the falls into a pocket when a foul has been committed (for example, the shooter scratches or does not hit the lowest ball first). If keeping score by counting balls fallen, neither player gets the point for that ball.
Jargon for a tournament chart, showing which players are playing against whom and what the results are. Often shortened to card.
Also winner. A shot in which the cue ball is used to pot another ball. In snooker and most pool games doing this is known as potting, pocketing or sinking the targeted ball. The term derives from this hazard winning the player points, while losing hazards cost the player points, in early forms of billiards. Whether the ball is an object ball or an opponent's cue ball depends upon the type of game (some have two cue balls). The move will score points in most (but not all) games in which hazards (as such) apply, such as English billiards (in which a "red winner" is the potting of the red ball and a "white winner" the potting of the opponent's cue ball, each worth a different amount of points).
Any system for banking or kicking balls multiple rails which uses table diamonds as aiming references.
The placement of player(s) automatically in a tournament where some have to qualify, or automatic placement in later rounds.
A stroke in which the cue's tip glances or slips off the cue ball not effectively transferring the intended force. Usually the result is a bungled shot. Common causes include a lack of chalk on the cue tip, a poorly groomed cue tip and not stroking straight through the cue ball, e.g. because of steering.
In snooker, any of the three colour balls that get spotted on the baulk line: the yellow, green or brown ball.
One-pocket (often spelled one pocket) is a two-player (or -team) pocket billiards (pool) game. The object of the game is to score points by pocketing (potting) pool balls into specific pockets. A point is made when a player makes any object ball into that player's designated pocket. The winner is the first to score an agreed-upon number of points (most commonly 8). The player making the break shot (typically after winning the lag) chooses a foot corner pocket for the rest of the game; all of that shooter's balls must be shot into that pocket. All of the opponent's balls must be made in the other foot corner pocket.
This is a relatively simple machine that is used to duplicate inlay cuts within a cue so that the sizing will be accurate. When compared to the technical CNC machines, this is more like a tape measure, but when this effective tool is used to inlay a cue stick, you are getting a cue with genuine handcrafted inlays.
To play for money and lull a victim into thinking they can win, prompting them to accept higher and higher stakes, until beating them and walking off with more money than they would have been willing to bet had they been beaten soundly in the beginning. The terms hustler, for one who hustles, and hustling, describing the act, are just as common if not more so than this verb form.
17d 15h 22m 45s
23d 23h 27m 38s
15d 23h 12m 14s
This is a game played with the same balls and similar scoring methods of carom, but with pockets on the table, and more scoring opportunities awarded when certain balls are sunk in combination.
A shot where the cue ball has no top spin or back spin on it when it impacts an object ball, and "stuns" out along the tangent line. Commonly shortened to just "stun."
In snooker, the pocket nearest the yellow spot.
A player who during the course of a tournament does not lose focus. Typically said of those players that regularly make it to the finals of a tournament.