Billiards Vault

Definition of 5 pin

Five-pin billiards is a today usually a carom but sometimes still a pocket form of cue sport, popular especially in Italy and Argentina but also in some other parts of Latin America and Europe, with international, televised professional tournaments. The game is sometimes referred to as Italian five-pins or Italian billiards.

24 Random Essential Billiards Terms

This is a very easy and safe shot to execute in the game of one pocket.
Descriptive of any game in which the object balls must be struck in numerical order. Billiard researcher Mike Shamos observes that it would be more intuitive to call such games "'series' or 'sequence'". The term actually derives from the set-up of the game Chicago, in which the balls are not racked, but placed numerically around the table along the cushions (and must to be shot in ascending order). Other common rotation games include pool (obviously), nine-ball, seven-ball, ten-ball.
This is a blemish added to the table in order to help execute a shot; these marks are not allowed and result in a foul.
A British term (especially in snooker) for the splitting of a group of balls when another ball is sent into them, typically with the intent of deliberately moving them with the cue ball to develop them.
Given to the opposite player after a scratch on the cue ball has been played. This means the player with the cue ball in hand can position it wherever on the table he pleases. Sometimes there are restrictions as to where on the table the ball can be placed: in the kitchen, within the half circle, within the D. This is also known as cue ball in hand.
In snooker, to leave the cue ball ball on the spot of a colour ball after potting it. This is usually performed where re-spotting of the colour ball would cause positional problems for the player, such as blocking available pots on one or more red balls.
In pool, the degree to which racked balls move apart upon impact by the cue ball as a result of a break shot.
In snooker, a shot sending the cue ball into the pack of red balls and separating them (after potting the ball-on). At least one split is usually necessary in each frame, since the original triangle of reds does not allow any balls to be potted reliably.
A British term describing when a ball is tight on the cushion and a player sends the cue ball to hit both the object ball and the rail at nearly the same time; the object ball, ideally, stays tight to the rail and is thus "velcroed" to the rail. Inside english is often employed to achieve this effect, hitting slightly before the ball. The movement of a ball just next to the rail (but not the shot described to achieve this movement) is called hugging the rail in both the UK and the US.
A tactic employed in UK eight-ball pool in which a player calls and pots one of the balls in a favorably lying set, then plays safe, leaving as many of his/her well-placed balls on the table as possible, until the opponents commits a foul or leaves a chance that the player feels warrants an attempt at running out.
The lamentable practice of not following through with the cue straight, but veering off in the direction of the shot's travel or the side english is applied, away from the proper aiming line; a common source of missed shots.
A misnomer for hand talc.
When the cue ball is tucked behind the corner of a pocket, therefore not allowing a direct shot at the object ball.
Also known as a "power draw", means applying very powerful draw on the cue ball thereby causing the maximum amount of draw.
An illegal shot (foul) in which the cue stick's tip contacts the cue ball twice during a single stroke. Double hits often occur when a player shoots the cue ball when it is very close to an object ball or cushion, because it is difficult to move the cue stick away quickly enough after the cue ball rebounds from the cushion or object ball.
Also tiptool, tip-tool. Any of a class of maintenance tools for cue tips, including shapers, scuffers, mushroom trimmers, tappers, burnishers and tip clamps. Road, league and tournament players often carry an array of tip tools in their cases. The term is generally not applied to cue chalk.
To determine the order of play, players (representing only themselves, or teams) each simultaneously shoot a ball from the kitchen (or in British games, from the baulk line) to the end rail and back toward the bottom rail. Whichever shooter's ball comes to rest closest to the bottom rail gets to choose who breaks the rack. It is permissible but not required for the lagged ball to touch or rebound from the bottom rail, but not to touch the side rails. Lagging is usually a two-party activity, though there are games such as cutthroat in which three players might lag. In the case of a tie, the tying shooters re-lag. The lag is most often used in tournament play or other competitions. In hard-break games like nine-ball and eight-ball the winner of the lag would normally take the break, while in soft-break games like straight pool would likely require the loser of the lag to break, since breaking would be a disadvantage.
In snooker and British pool, the successful potting of all object balls-on in a single frame.
This describes balls that are not able to be made in a pocket, either because they are high up on the table, in a different pocket, or in a cluster that makes the shot difficult. This condition of being out of play obviously exists on different difficulty levels.
Also last pocket. A common rule in informal bar pool, especially bar/pub eight-ball, in which the money ball must be pocketed (potted) in the same pocket as the shooter's last object ball (each player may be said to eventually "own" a pocket, for the duration of the game, in which their 8 ball shot must be played if they have already run out their suit). The variant is not extremely common in the United States or the UK, but is near-universal in much of Latin America (where two cue ball scratches are permitted when attempting the 8 ball shot and count as simple fouls, with only a third scratch constituting a loss of game). Last pocket is also common in North Africa. Last-pocket rules require careful position play, and frequently result in bank and kick shots at the 8 ball.
This is a creative game played between four players, using hands instead of cue sticks. The goal is to shoot as many balls as possible into the diagonally opposing corner pocket you are standing behind. The shooting is done taking turns and rotating counter clockwise. When misses on the pocket occur, the ball is open game to be stolen and pocketed in the new opposing pocket during the new owners turn. Ties are decided by lagging with the hands, and the winner of one game is the first to shoot in the next.
This the area behind the pocket points before the pocket. The ball can get behind here and rest waiting to be pocketed, or the cue ball can get corner hooked in this location. Different tables feature a smaller or larger area here which can make these situations more or less achievable.
To shoot without taking enough warm-up strokes to properly aim and feel out the stroke and speed to be applied. One-stroking is a common symptom of nervousness and a source of missed shots and failed position.
A form of Carom billiards for the masters of the game. Played the same way with two cue balls and a single object ball. Except, in between hitting the opponent's cue ball and the object ball your cue ball must bounce off of three rails (this game is played with an unpocketed specially sized table).
When a ball is given as a handicap it often must be called (generally tacit). A wild handicap means the ball can be made in any manner specifically without being called.
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