Billiards Vault

Definition of Escape

A successful attempt to get out of a snooker.

24 Random Essential Billiards Terms

A player who was playing very well but suddenly starts playing badly. e.g. "He was making everything on every shot, then lost his stroke and couldn't hit anything, costing him the match."
In the game 9 Ball, making the nine ball early with a legal shot, but not on the break.
This is your pocket for sinking balls in a one pocket game.
This is the final object ball you need to pocket in order to win a game of one pocket.
This is a tip tool for cleaning the edges of you tip after mushrooming occurs.
This is placed on a ball by hitting it slightly below center. This action makes the ball travel in a motion against its originally hit direction.
This is a table that offers poor conditions for play; it is either dirty, wet, or overall poor quality.
The collar is the portion of the joint that is attached to the top of the forearm. This is often stainless steel, wood, ivory, or molded phenolic resin, but in any case, made out of a solid material. This portion of the cue is glued on and threaded to reinforce the pin at the end of the shaft, and to offer a stabilized shot out of its solid construction.
Either of the two shorter rails on a standard pool, billiards or snooker table. Contrast side rail/long rail.
The precise center of the pool table.
A shot played slowly and with heavy draw and follow-through so that the cue ball can be struck firmly but with a lot of the pace taken out, allowing more control than just a gentle tap that would travel as far. Also called "Drag Draw".
To intentionally rebound the cue ball off both of the pocket points to achieve position.
The desired angle that must be created between the path of the cue ball and the path of the object ball upon contact to pot the object ball. It is usually measured to the center of the pocket. See also aiming line.
Nine Pin (also known as Goriziana) is a carom billiards game. The game has nine pins in the center of a table. It is played by two teams of 1 or 2 players. Three balls are used of which two are cue balls. Each team (or each player) aims to hit their opponent's ball and from there score points by hitting onto the red ball and also by making the opponent's and/or the red ball knock over the pins.
Chiefly American: The half of the table from which the break shot is taken. This usage is conceptually opposite that in British English, where this end of the table is called the bottom. Contrast foot. See also kitchen.
This is a creative game played between four players, using hands instead of cue sticks. The goal is to shoot as many balls as possible into the diagonally opposing corner pocket you are standing behind. The shooting is done taking turns and rotating counter clockwise. When misses on the pocket occur, the ball is open game to be stolen and pocketed in the new opposing pocket during the new owners turn. Ties are decided by lagging with the hands, and the winner of one game is the first to shoot in the next.
In snooker, where the cue ball is resting in contact with another ball. If this ball is a ball that may legally be hit, then it is allowable to simply hit away from it and it counts as having hit it in the shot. If the ball moves, then a push shot must have occurred, in which case it is a foul.
A shot in which the cue ball is potted after caroming off another ball. In snooker and most pool games doing this would be a fault (foul), but the move will score points in many games in which hazards (as such) apply, such as English billiards, or in the final or game point in Cowboy pool. The term derives from this hazard costing the player points in early forms of billiards.
This is a tool that is used to shape a cue stick. It holds the cue in place while rotating it along a cutting edge. This tool can also be used to hold the cue in place while constructing or repairing other parts on the cue.
This is to miss your shot but either luckily or on purpose leave your opponent with nothing to shoot at.
This is a shot involving contact between the cue ball and an object ball which allows the cue ball to contact another object in order to sink a pocket with the second object ball.
Three equally spaced diamonds are normally between each pocket on a pool table. On a carom table, the pockets themselves are replaced by additional diamonds. Diamonds get their name from the shape of the markings traditionally used; though many today are round, square, etc., these rail markings are still referred to as "diamonds".
The act of playing a devastating safety which leaves the opponent in a situation where it is very difficult or near impossible to make a legal hit on an object ball
When you hit the object ball you are aiming for (or the manditory next ball) without the cue ball hitting other object balls first.
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