24 Random Essential Billiards Terms
This is the imaginary line that a ball would need to follow in order for it to result in an effective bank shot.
This describes a shot where you bank the object ball off of a rail and then sink it in a side pocket.
Named after their innovator, legendary cuemaker George Balabushka, Bushka rings are decorative bands of material incorporated into pool cues, commonly just above the wrap area, in the form of ebony and ivory blocks, or sometimes other materials, alternating in a checked pattern.
Also known as a "power draw", means applying very powerful draw on the cue ball thereby causing the maximum amount of draw.
Adjectival expression for a player's deadly game; "watch out, he plays jam up.
This refers to how a player is playing on a particular occasion (a player's skill level). If their game is good, then they are at a high speed, but if they are not playing up to their potential, then they are playing at a lower speed.
The European Pocket Billard Federation is the European governing body for pocket billiards. EPBF is also one of the member organization of the WPA (World Pool Billard Association)
American Cuemakers Association. This organization was formed in 1992 to help bring value to the development and advancement of cues in the United states.
When two objects balls are lined up so that you aim to pocket the nearest object ball, the second object ball will pocket. "That was an easy combination shot, the six ball was wired to the four ball". Also wired combination/combo, wired kiss.
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The object ball involved in a key shot.
This refers to a shot that travels on a shallower path due to the english placed on it. This is to come up on the near side of a pocket on a bank shot.
This is an attempt where one player answers the other players successful shot or run with a successful shot or run.
This is the ball that sits in the front, or apex, position in the rack.
On two piece cues, the area of the cue between the joint and the wrap.
In the carom games, any shot where the end result is all the balls near each other; ideally, in position for the start of a nurse on the next stroke.
This term is used to refer to a player missing a shot.
A widespread term in US parlance describing missing a relatively easy shot—often in the face of pressure. Can be used in many forms: "I dogged the shot"; "I hope he dogs it"; "I'm such a dog."
When you have completed a shot by pocketing a ball into a pocket.
This is an imaginary line that separates the halves of the table by crossing at the middle of the side of pockets.
The normal phenomenon where the object ball is pushed in a direction very slightly off the pure contact angle between the two balls. Caused by the friction imparted by the first ball sliding past or rotating against the other ball.
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Basic cue tip contact points on the cue ball to impart various forms of spin. Top spin is also known as follow, side spin as english, and bottom spin as back spin, draw or screw.Rotational motion applied to a ball, especially to the cue ball by the tip of the cue, although if the cue ball is itself rotating it will impart (opposite) spin (in a lesser amount) to a contacted object ball. Types of spin include top spin, bottom or back spin (also known as draw or screw), and left and right side spin, all with widely differing and vital effects. Collectively they are often referred to in American English as "english". See also massé.
1- A tip tool with fine, sharp points used to roughen the cue tip to better hold chalk after it has become hardened and smooth from repeated impacts with the cue ball. Tappers are firmly tapped on or pressed against the tip. Scuffers serve the same purpose, but are used differently.
Describes a shot where one has a chance to miscue. Usually heard in reference to long draw shots.
As in, "It's a tip-tapper!".
The effect of shooting regulation-weight object balls with an old-fashioned over-weight bar table cue ball, such that the cue ball moves forward to occupy (sometimes only temporarily), or go beyond, the original position of the object ball, even on a draw or stop shot, because the mass of the cue ball exceeds that of the object ball. Players who understand smash-through well can use it intentionally for position play, such as to nudge other object balls nearby the target ball. Smash-through also makes it dangerous in bar pool (when equipped with such a cue ball) to pocket straight-on ducks with a stop shot instead of by cheating the pocket because of the likelihood of scratching the cue ball.
Feel generally refers to that elusive quality that makes one cue feel special or superior to another. In essence, it is the cumulative effect of all of a cues characteristics, including weight, shaft diameter, balance, grip material, length, etc. It can vary greatly from one player to another. A cue that feels great to one player does not necessarily fell good to another.
Verb: "To Clock" To carefully note the abilities or betting inclinations of other players for future reference.