Letter # Vocabulary

0-2 Barbecue is a slang billiard term that refers to a single player loosing the first 2 matches in a double elimination tournament. This double loss results in that player being knocked out of the tournament without winning even one game.
One-pocket (often spelled one pocket) is a two-player (or -team) pocket billiards (pool) game. The object of the game is to score points by pocketing (potting) pool balls into specific pockets. A point is made when a player makes any object ball into that player's designated pocket. The winner is the first to score an agreed-upon number of points (most commonly 8). The player making the break shot (typically after winning the lag) chooses a foot corner pocket for the rest of the game; all of that shooter's balls must be shot into that pocket. All of the opponent's balls must be made in the other foot corner pocket.
Ten Ball is a rotation is a rotation game very similar to nine-ball, using ten balls instead of nine, and with the 10 ball instead of the 9 as the "money ball".
The object of the game is pocket the 10-ball on any legal shot.
More commonly known as "straight pool", it was for many years the most popular game in pool and the game on which all World Championships were based.
14.1 is a call-shot game played with all 15 numbered balls and cue ball. Every ball pocketed counts as one point and a game is played to a agreed up score, generally 50, 100, or 150 points.
Traditional straight pool matches are played to 150 points.14.1 is also called "continuous pool" because, after the opening break, play continues until a player reaches the winning score. When only one numbered ball is left on the table, the remaining 14 are racked (with the apex ball missing), and play continues.
Three Ball is a pocket billiards folk game played with three standard pool object balls and a cue ball. The goal is to pocket the three object balls in as few shots as possible.
Three Cushion is a form of carom billiards.
The object of the game is to carom the cue ball off both object balls and contact the rail cushions at least 3 times before the last object ball. A point is scored for each successful carom.
Four-ball is a carom billiards game. The game is played on a pocketless table with four balls, usually one light red, one dark red, and two whites (or just two reds and two whites). Each player is assigned one of the white balls as his own cue ball. A point is scored when a shooter caroms on any two other balls. Two points are scored when the player caroms on each of the three other balls.
Five-pin billiards is a today usually a carom but sometimes still a pocket form of cue sport, popular especially in Italy and Argentina but also in some other parts of Latin America and Europe, with international, televised professional tournaments. The game is sometimes referred to as Italian five-pins or Italian billiards.
A fast paced offensive game similar to 9-ball but only using balls numbered 1 through 7.
Pocketing the 7-ball wins the game. Under the current pro rules of 7-ball, any missed shot gives your opponent ball-in-hand.
Sometimes called spots and stripes, stripes and solids or, more rarely, bigs and littles or highs and lows.
All fifteen numbered balls are used in a conventional triangle rack.
Each player is assigned either the solid balls (1-7) or the striped balls (9-15). The object is to pocket all of your assigned balls and then pocket the 8-ball.
Nine Ball is a rotation game so a player must hit the lowest numbered ball first.
The object of the game is pocket the 9-ball on any legal shot.
Nine Pin (also known as Goriziana) is a carom billiards game. The game has nine pins in the center of a table. It is played by two teams of 1 or 2 players. Three balls are used of which two are cue balls. Each team (or each player) aims to hit their opponent's ball and from there score points by hitting onto the red ball and also by making the opponent's and/or the red ball knock over the pins.

13 Random Essential Billiards Terms

A rule in blackball whereby after an opponent has faulted and thus yielded two shots, if the incoming shooter pots a ball on the first shot, (s)he is still allowed to miss in a later shot and take a second shot in-hand (from the "D" or from baulk, or if the opponent potted the cue ball, from anywhere)—even on the black, in most variants. Also called the "two visits" rule; i.e., the two penalty shots are considered independent visits to the table, and the limiting variants discussed at two shots below cannot logically apply.
This refers to a shot that is not banked, does not hit a rail and goes into the pocket without contacting any other balls on the table.
Any system for banking or kicking balls multiple rails which uses table diamonds as aiming references.
Cut Throat is a game of pocket billiards created to support three or five players. Balls are assigned to each player, and the purpose is to sink all the opponent's balls first to eliminate the other players.
A (principally American) term in eight-ball for either of the set of seven balls (stripes or solids) that must be cleared before sinking the 8 ball. Borrowed from card games. Generally used in the generic, especially in rulesets or articles, rather than colloquially by players. See also group for the British equivalent.
Jargon for a tournament chart, showing which players are playing against whom and what the results are. Often shortened to card.
A situation where the cue ball is directly in front of another ball in the line of the shot such that the player is hampered by it, having to bridge over it awkwardly with the likelihood of a foul looming if the object ball is inadvertently touched.
North American Poolshooters Association. Mission: To provide a competitive and fun amateur pool league competition with cash and prizes awarded to the players at the local level.
Making all of the required shots in a game (rack) without the opponent ever getting to the table or getting back to the table.
The forward rotation of the cue ball that results from a follow shot. Also known as top spin or top, follow is applied to the cue ball by hitting it above its equator, causing it to spin more rapidly in the direction of travel than it would simply by rolling on the cloth from a center-ball hit. Follow speeds the cue ball up, and widens both the carom angle after contact with an object ball, and angle of reflection off a cushion.
Verb form: to shoot. The use of the cue to perform or attempt to perform a particular motion of balls on the table, such as to pocket (pot) an object ball, to achieve a successful carom (cannon), or to play a safety.
A common way to keep track of games won when playing for small money is to use a coin that is placed under the rail next to the diamonds on the rail. The center diamond at the head of the table is taken as zero, and each diamond from that is considered to be one game. To go 'around the world' is to beat your opponent so badly that the coin travels all the way around the diamonds on the table.
When the contact between the cue ball and object ball is dead center.